Can you make your house more efficient before you spend all your money on energy? You and the other players own the house, so you'd better learn quickly. The winning player saves the most energy by changing behaviours and intelligently choosing products and services. Educational goals - Show daily behaviours that save energy and are easy to enact and make into habits, help players discover innovative home energy technologies, correct habits that waster energy, reinforce mathematical logic and scientific abilities, stimulate intelligent choices about savings. For ages 7 and up. 3-4 players.
Swiss company Adventerra Games have developed a range of educational boxed toys which are entirely plastic free, made from recycled and recyclable materials all of FSC certified origins. Their toys are created to raise awareness and instil knowledgeability in children from an impressionable age, with the values and themes aligned closely with many of the 'sustainable development goals' promoted by the UN in Agenda 2030.
280x230x40mm, 800g approx